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dc.contributor.authorCARRASCO ALVAREZ, ROBERTO
dc.contributor.authorVAZQUEZ CASTILLO, JAVIER
dc.contributor.authorCastillo Atoche, A.
dc.contributor.authorORTEGON AGUILAR, JAIME SILVERIO
dc.date.accessioned2018-09-14T22:00:13Z
dc.date.available2018-09-14T22:00:13Z
dc.date.issued2015
dc.identifier.urihttp://hdl.handle.net/20.500.12249/1407
dc.description.abstract"Channel simulators are powerful tools that permit performance tests of the individual parts of a wireless communication system. This is relevant when new communication algorithms are tested, because it allows us to determine if they fulfill the communications standard requirements. One of these tests consists of evaluating the system performance when a communication channel is considered. In this sense, it is possible to model the channel as an FIR filter with time-varying random coefficients. If the number of coefficients is increased, then a better approach to real scenarios can be achieved; however, in that case, the computational complexity is increased. In order to address this issue, a design methodology for computing the time-varying coefficients of the fading channel simulators using consumer-designed graphic processing units (GPUs) is proposed. With the use of GPUs and the proposed methodology, it is possible for nonspecialized users in parallel computing to accelerate their simulation developments when compared to conventional software. Implementation results show that the proposed approach allows the easy generation of communication channels while reducing the processing time. Finally, GPU-based implementation takes precedence when compared with the CPU-based implementation, due to the scattered nature of the channel."
dc.description.provenanceSubmitted by Yaremi Isabel Can Chulin ([email protected]) on 2018-09-14T22:00:13Z No. of bitstreams: 1 CarrascoAlvarez-R_A-fading-channel-simulator-implementation-based-on-GPU-computing-techniquesOpen-Access_2015.pdf: 3210679 bytes, checksum: 93293152ccc253ef44a20080003dc505 (MD5)
dc.description.provenanceMade available in DSpace on 2018-09-14T22:00:13Z (GMT). No. of bitstreams: 1 CarrascoAlvarez-R_A-fading-channel-simulator-implementation-based-on-GPU-computing-techniquesOpen-Access_2015.pdf: 3210679 bytes, checksum: 93293152ccc253ef44a20080003dc505 (MD5) Previous issue date: 2015
dc.formatpdf
dc.language.isoeng
dc.publisherHindawi Publishing Corporation
dc.relation10.1155/2015/237061
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceMathematical Problems in Engineering
dc.subjectCommunication System
dc.subjectChannel Simulation
dc.subjectGPU Implementation
dc.subject.classificationINGENIERÍA Y TECNOLOGÍA
dc.titleA fading channel simulator implementation based on GPU computing techniques.
dc.typeArticulo
dc.type.conacytarticle
dc.rights.accesopenAccess
dc.identificator7
dc.audiencegeneralPublic
dc.identifier.doi10.1155/2015/237061
dc.divisionBiblioteca Unidad Académica Chetumal, Santiago Pacheco Cruz


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